Skyrim Special Edition Porting Mods
However, check with Nexux under Skyrim Special Edition and you will start seeing your mods show up for SE. Download to the Nexux Mod Manager Special Edition and load. That is what I have been having to do. One of the most interesting prospects of Skyrim is the mods which are available for Skyrim Special Edition Nexus. The moment Skyrim Special Edition Nexus was launched, different kind of mods came up and it made the game even more interesting to play by adding various kind of in-game features, improved gameplay, new abilities etc.
A video fully explaining how to convert your old mods for Skyrim to special edition. This video includes most of the common issues you're going to face when dealing with converting your mods.
Skyrim Special Edition Mod Setup
It has been an odyssey. My most recent Skyrim save is three years old. I cannot in good conscience pretend to recall what my motivations were the last time I played it – what quests I cared about, what guild or weapon or house I was pursuing. But, for reasons that are part bloody-mindedness and part wincing at the prospect of having to redo so much armour crafting from the start, I have been absolutely determined to get my old saves and characters working in last week’s.It has been a long and tiresome job, but I have achieved it. Here’s how you can do it too.As, the Skyrim Special Edition will load up Skyrim saves, via the simple act of copying the files from My Documents - My Games - Skyrim - Saves to My Documents - My Games - Skyrim Special Edition - Saves.However, if you ran Skyrim with mods, there is a very strong likelihood that the saves will not work. Some folk have been lucky and gotten away with nothing more than a missing content warning message, but others have been completely locked out, usually in the form of a crash to desktop when Skyrim Special Edition tries to load the save.In time, more mods will be rejiggered to work 100% comfortably with the Special Edition, and that will, in theory, iron out quite a few of the savegame incompatibilities – although it may be some time before popular mod loader SKSE gets ported, and the creators of the damn-near essential user interface mod SkyUI no current plans to adapt it. (However, third party attempts have got some of its features working already, so there is hope yet).In the meantime, it’s a lottery as to whether your saves will work.
The good news is, there is a fix. The bad news is that it took me bloody ages to get it working, but the extra good news is that, by telling you what I did, you should be able to achieve it far more quickly.It turned out that I had two separate problems. One was a heavy reliance on SKSE-based mods, which by and large are far more problematic for Skyrim SE than ones simply loaded directly by the game. The second was uGrids. Change Skyrim Special Edition uGridsI’m going to cover uGrids first, because it might well be the only issue you face, and will spare you from the more complicated savegame editing I had to do.If you ever fiddled with uGrids in Skyrim you surely know what they are already, but I’ll summarise quickly in case you blindly used some tool to do it for you without fully understanding what was happening.“ uGridsToLoad” is a line that can be added to the Skyrim.ini file, and which governs how much of Skyrim’s world is loaded into memory and therefore visible at any one time. Many of us whacked the number up from its default 5 to 7, 9 or even 11, in order to avoid distant scenery pop-in as we walked around, and lend a great sense of detail to Skyrim’s then-sumptuous environments.