Mount And Blade Warband Text Glitch
Find all our Mount & Blade: Warband Cheats for Xbox One. Plus great forums, game help and a special question and answer system. Jul 16, 2014 - I have this problem that appeared since update 1.159 that makes the game's text and textures glitch out, making town names unreadable.
Jul 16, 2014 Mount & Blade: Warband. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Text and Texture glitch I have this problem that appeared since update 1.159 that makes the game's text and textures glitch out, making town names unreadable or making NPC's face textures strech all over the battlefield.
Hi, I have a really strange bug with your awesome mod!When I launch the game with Iron Launcher all of the things like options on what we can click are in a droid language ( I think ^^ ), I think this bug is just for my installation of the mod.I'm not very good in english ( i'm french ) so the screens will talk themselves:Someone wrote:Droid language?I know, my computer is trying to say something to me!Here I don't really understandBut when I launch the game without Iron Launcher it works perfectly!Hope it's just my installation of the mod. Yesterday I uploaded a fixed version of the standard pack.This bug comes from the game typography. Iron launcher swaps the in-game bitmap font. The problem is that only the data where the game reads the chars position is loaded. The texture with the chars itself isn't swapped properly and it's used the native font with the modified data position.You can see the result.PS: Also the permanently font change (you know, the batch file) was bugged in the non-patched version.Revan it's right.
Pick the updater and make yourself up-to-date Merci.
7 JuneGreetings warriors of Calradia!In Mount & Blade II: Bannerlord, you need to keep your head about you at all times. And with the game’s new death system, this rings especially true, lest your adventures come to an abrupt end to the executioner’s axe!Executions make for quite a natural addition to the series. The medieval period is infamous for some of its troubling, if rather inventive, methods of execution.
From dealing with treacherous vassals to striking fear into the hearts of the ruled, executions were a simple solution to otherwise complicated problems.Our approach to this feature is like with most systems in the game: it should be simple enough to understand and use, yet achieves complexity through its interaction with the larger simulation.As shown in the screenshot above, players are able to execute characters through a button on the party screen. Choosing to do so leads to another interface for confirmation that the player wants to carry out this action, with a short animation that follows if the player decides to press ahead. The execution itself has a number of consequences that help to ensure that it is a powerful, yet costly action.
These consequences differ in severity depending on whom the player chooses to execute. Executing a dishonourable lord is a lot more acceptable in the eyes of your peers than killing an honourable one, but it is still frowned upon. After all, lords are part of the ruling elite, and such punishments are not befitting of their status! Likewise, the executed character’s clan and faction won’t take too kindly to seeing one of their kin slain in such a manner, and as such, relations between the two sides will be severely affected. What’s worse, executing an honourable lord will decrease your own honour rating, so you may end up being marked as dishonourable yourself.If you do end up as dishonourable due to executions you carry out or for any other reason, it’s not exactly the end of the world.
You’ll receive some penalty to your relation with most other nobles, but you can still make it work. However, you will now need to be very careful.
Executions are an option available to AI lords as well, and now that you are dishonourable, your enemies will be much more likely to chop your head off if they manage to capture you. When deciding whether or not to execute the player, the AI lord’s personality, the honour rating of the player, and the relationship between the two are all taken into account.In the end, we think that executions are a solid addition to the game. Like many of Bannerlord’s mechanics, if used wisely, it can help to further your goals within the game.
Likewise, it opens up new avenues for roleplaying and feeds into the emergent narrative that the sandbox encourages.Discuss this blog post. WHAT DO YOU NORMALLY DO DURING YOUR DAY?“ I do code reviews and small meetings with fellow team members to ensure good code quality in the campaign project. Other than that, there are times when I attend design meetings to discuss the technical details of game features. Every couple of weeks I organise internal single player tests and review the feedback from my colleagues.I try to implement new features and/or solve bugs with the rest of the time I have. The feature which I work on usually varies depending on the priority of the task and the immediate needs of the campaign sandbox.”. WHAT DO YOU LIKE THE MOST ABOUT BANNERLORD?“ I like being immersed in an alive and ever-changing Calradia; The game is made up of complex systems running in the background, such as the trading system, resource production, prosperity, loyalty, etc., and I’m particularly interested in how these systems can affect each other.
Raiding villages and looting caravans in an area can hinder the production of a certain trade good, which in turn can have an impact on the economy of a faraway kingdom.I like the ability to directly change the living world around you through your actions.”. WHAT DO YOU CURRENTLY WORK ON?“ I am working on optimising the pathfinding usages by campaign parties, as well as, translation/localisation support.We have a lot of parties moving around the campaign map, with each of them constantly calculating the distance between their position and their potential target’s position to figure out if they should really go to that target. I am trying to increase the precision in their calculations while improving performance at the same time.Each language has its own needs and rules.
Mount And Blade Warband Text Glitch 2
Our text system enables the player’s attributes and actions to change the way other characters address the player. For example, if the player is an honourable king with a family, his wife will address him as husband, his foes will address him with respect, etc. Our text system is able to replace specific parts of the text to achieve this role-playing element, and I am trying to ensure that this system works for every language.”. HAVE THERE BEEN ANY RECENT ADDITIONS TO THE GAME THAT HAVE PROVEN MUCH MORE DIFFICULT TO IMPLEMENT THAN THEY WOULD SEEM?“ It is usually difficult to predict what will be affected by a new feature since the project is fairly large and complex.
Any new feature that is being added, no matter how small it is, may require additional work to remove any discrepancies with other systems. Luckily, we are not adding as many features as before.One recent example that I can give is our work on the party speed and inventory mechanics. When we tweaked the penalty for parties transporting cargo beyond their capacity, we discovered that a range of AI parties tend to go beyond their limits. This was perfectly fine with the previous (very forgiving) set up but caused them to slow down excessively after the change. Of course, we could have simply reverted the changes, but that would leave the capacity system feeling rather toothless. And maybe worse, it would not address the underlying problems. So instead, we set out to find a better solution (or several in fact).
In some cases, like villagers transporting goods from their home to the town, this simply meant adjusting the frequency of their deliveries to better match the rate of production. In other cases, like caravans, we introduced the ability to purchase additional pack animals. However, even with a number of eventualities addressed, we felt that there should be a failsafe in place. After all, what if a party acts according to plan but is attacked and loses a lot of men?
Suddenly, they may be carrying goods well beyond their capabilities. So, currently, we are looking at if and when a party should be able to rid itself of some of its cargo, prisoners. Or wounded men.”Discuss this blog post. About This Game The horns sound, the ravens gather. An empire is torn by civil war. Beyond its borders, new kingdoms rise.
Gird on your sword, don your armour, summon your followers and ride forth to win glory on the battlefields of Calradia. Establish your hegemony and create a new world out of the ashes of the old.Mount & Blade II: Bannerlord is the eagerly awaited sequel to the acclaimed medieval combat simulator and role-playing game Mount & Blade: Warband. Set 200 years before, it expands both the detailed fighting system and the world of Calradia. Bombard mountain fastnesses with siege engines, establish secret criminal empires in the back alleys of cities, or charge into the thick of chaotic battles in your quest for power.SIEGE GAMEPLAYConstruct, position and fire a range of heavy machinery in sieges that will test your wits and skill like never before.
Experience epic, sprawling combat across ramparts and rubble as you desperately hold on to your castle or seek to seize one from the enemy.Historically authentic defensive structures offer the ultimate medieval warfare experience, as you batter a rival's gate with your ram or burn his siege tower to ashes. Mount & Blade II: Bannerlord lets you live every moment of a chaotic battle through the eyes of a single soldier.DIPLOMACYEngage in diplomacy, with meaningful consequences that impact the world. Strike historic peace deals that win land for your kingdom or free you to take on a new foe.
An all-new barter system gives players flexibility in cementing deals, from marriage offers to treason pacts, offering all the options available to NPCs. Use a new influence system to direct your faction's energies or strangle the aspirations of a rival.SANDBOX ECONOMYSee the availability of goods ebb and flow in a simulated feudal economy, where the price of everything from incense to warhorses fluctuates with supply and demand. Invest in farms and workshops, or turn anarchy to your advantage by being the first to bring grain to a starving town after a siege or reopening a bandit-plagued caravan route.CRAFTINGCraft your own weapon, name it and carry it with you to the field of battle! A deep, physics-based system gives each weapon you create a unique set of attributes, strengths and weaknesses.
Forge a finely-tuned killing machine to match your own prowess and complement your play-style, or take the sword of your enemy and brandish it as a trophy of war.MODDINGThe engine and tools used to develop Mount & Blade II: Bannerlord are being made available to the community, so that modders can re-interpret Calradia or create their own worlds! Players can now combine different mods, making it easier than ever to play the game of your dreams.ENGINEAn all-new tailor-made game engine, developed in-house to fulfill the unique needs of the series, offers the perfect balance of performance and graphical fidelity, scalable with the power of your hardware.Experience Mount & Blade with richer, more beautiful graphics than ever, immersing you in the world of Calradia, rendering the game's magnificent battles with equally spectacular detail.