Call Of Chernobyl Faction Relations

Kino Entertainment: Try the Anomaly Standalone mod, its basically Call of Chernobyl but with everything you felt was lacking: Realism, graphics, tons more quests, dynamic faction relations, all mutants are actually dangerous and scary, new main storyline, more artefacts and new, dynamic deadly anomiles and mutants, awesome well balanced weapons.

  1. Call Of Chernobyl Download

Comrade Chernobyl - Communist PackageGlorious CCCP make brave comrade cower shame like!by spamhustler!DISCLAIMER!I do not claim ownership of any mods that were used as part of this one! Any material contained within is not to be redistributed.

Sadly, it wasn't a mob of malcontents or the dregs of society - it was a mob of well-dressed, upstanding, housewives, shouting such awful obscenities that audio from the scene had to be masked in television coverage. In 1963 Norman Rockwell ended his long relationship with The Saturday Evening Post and began working with its competitor, LOOK. He approached Allen Hurlburt, the Art Director at LOOK, with an idea for a painting of (as Hurlburt wrote) '. The problem we all live with analyse.

Below is a list of all the mods, and their known authors, that were used in this one. They can all be downloaded elsewhere at the behest of their original creators.IF UPGRADING FROM v1.0:Upgrading from v1.0 is save game compatible on its own. However, should you decide to use it, the Extra Lives For Ironman Mode optional mod does require a new game to work.INTRODUCTION:Greetings to all my comrades in the zone! This mod is a project that I've spent a good amount time on, so I thought that I would share it on the off-chance that anybody is looking for the same style of gameplay that I was when I started all this.

Simply put, this mod is a merge and tweak of many other mods in order to make CoC more difficult and expansive. I have played both CoM and CoM Last Day, and while they are both amazing, I ended up preferring the simplicity of CoC's gameplay.

Eventually I would go back and play CoC, but then I would inevitably find myself missing the difficulty of CoM. What I have here for you is a compilation of difficulty and immersion mods that I have customized to fit what my idea of a middle ground would be. Ok, on to the important details. First, this mod is for Call of Chernobyl 1.4.22 only. I have no plans to support 1.5 at least until it moves out of beta, or any other variant of CoC for that matter. Also, it is built around STCOP 2.8.0.7, Outfit Addon 1.4.7, and DocX Questlines 1.25.INSTALL:This mod cannot be used with a pre-existing gamedata folder, and is not save game compatible. If you have one already, make a backup of your original gamedata folder before installing this mod! After a backup is made, delete gamedata from your CoC directory and replace it with the one included in this mod.

To uninstall, simply delete the CCCP gamedata folder and replace it with your backup if you like. If you do not follow these directions, you're gonna have a bad time!-OPTIONAL FILES-All of the optional mods are compatible with each other. If you are asked to overwrite anything when dropping them in, say yes to all for each mod that you decide to use. However, some mods have multiple options within them to choose from.

Trainer

You must use one or the other, but not both!Almost Default Faction Relations - These are the original relations that were used in the file that the mod was built around. I have no plans to further edit this set of relationships, but I will upgrade it if I make any additions to the original mod file. Thanks again for your awesome work DoctorX!Dynamic Faction Relations - There are two options to choose from. You can use the default DoctorX faction relationships, or you can use the relationships changes that I made for CCCP. These relationship settings are only used at the start of a new game.

Also, the ability to recruit neutral stalkers based on rank and reputation is not available with the use of this addon. I recommend the usage of Invulnerable and Non-Combative Traders with this.Extra Lives For Ironman Mode - This gives you a few extra chances to keep your character and saves if you die in Ironman Mode. It also has settings that can be configured in gamedataconfigsironman.ltx such as the amount of lives you have. Unfortunately it does not work with Azazel Mode enabled. Azazel Mode automatically loads up a new character upon death regardless of the extra lives. Hopefully, I will be able to come up with a workaround for it at some point.Invulnerable and Non-Combative Traders & Gunsmiths - This does exactly as the title says.

Call Of Chernobyl Download

Traders and gunsmiths will not attack you even if you are an enemy. As an enemy, you still won't be able to use their services. I recommend that it be used alongside Dynamic Faction Relations, but its a good one to use even without Dynamic Factions.Invulnerable Companions - I put this in here just in case anybody might want it. That is all.Restrictive Saving - This will make it so that you can only save when you are not hungry, irradiated, bleeding, in combat, or low on health.

I've done everything I was asked in Yantar by the scientist and have the documents 'X16'. Now I'm getting back to the barman, and something strange is happening - after I gave him the documents, reputation of my character suddenly changed from 'excellent' to 'terrible'.

I have no idea, what may be the cause - I've achieved the 'excellent' reputation quite quickly, and after that it never changed (I was helping various sides during rides of bandits/mutants, never refuse to give medkit someone in need, well, I'm good christian Stalker:)). And now, suddenly my reputation is ruined by this one thing.Can I in some way avoid this issue? And by the way - what are the consequences of good or bad reputation?

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